The first bonus you get from Spider Splicers is the ability to harvest their organs and use them as first aid kits. If you happen to hit one with stray gunfire, it'll turn on you, and that'll probably be more than you can handle, if it's firing on you in addition to the Splicers. Fry the frozen splicers with your napalm or Incinerate powers to clear the room a bit and search their corpses. If you feel like you want some friends to fight alongside you, there's a simple way to get them. You can head through the now-open door on the northern side of the room and retrieve your weapons from the pneumatic tube. You do this at Power to the People stations scattered around the game world. Take it all, then head back to the dancefloor and zap the water to kill the enemies there. Bioshock is a first-person action RPG set in the late 1940s after World War II. Most of the time it's not too difficult to avoid the camera's glare, either by running beneath or behind them, or by simply zapping them with Electro Bolt and running past. The tonic'll make turrets and cameras take longer to lock onto you. You'll take a lot of damage when fighting a Bouncer, so try not to engage them unless you have a lot of first aid packs on your person. Also down here is Sinclair Spirits. Invent at least one of each possible ammo type. You get a pair of tonics for researching Leadheads. Rescuing a Sister will net you 80 Adam, but after every third or fourth Sister you rescue, Dr. Tanenbaum will send you a reward at the nearest Gatherer's Garden, consisting of 200 Adam and a couple of extra goodies, including some tremendously useful plasmids. You'll first net the Photographer's Eye 2 tonic, which will net you 15% more research points for your photos. If you want, you can try to lure the Big Daddy into the crematorium, where you can hide in the upstairs cubbyhole and fire on him from there, or down into the dental area, where you should be able to crawl into one of the inaccessible areas and fire away without too many chances of being hit. If you look around in the market stalls, you'll find a machinegun turret. Tip: Whether you're fighting a Rosie or a Bouncer, keep in mind that you can pick how the fight begins since they're not initially hostile to you. You can theoretically hack a turret by sneaking up on it, but they have 360 degree vision, so this is pretty difficult. By the time you get around to being capable of making this regularly, though, you're likely going to have gained access to the grenade launcher, which is usually a better choice for doing explosive damage to a group. It's being attacked by a few Splicers, so grab some pictures of them before unloading a frag grenade onto them. Collect all audio diaries. So…looks like you need to kill a couple of Big Daddies. With that done, head back to the Atrium and go upstairs. You'll see Atlas run out to the submarine bay, but things go…wrong. Nice! Houdinis await within. In his electrical form, Fontaine isn't too much more difficult to deal with, but he'll summon in an apparently endless amount of splicers to help him out. In the end, though, you'll need to head through the emergency access path to move on; it's the doorway with the security bot that lies broken in the middle of it. This pack includes the main game and all available add-on content in the same edition, including Clash In the Clouds and Burial at Sea episodes 1 & 2. If you want to get to them, you'll have to take out the Big Daddy that guards them, then either harvest or rescue them, depending on whether you care about killing them or not. You'll also likely spot your first Little Sister here; if you haven't yet, try taking pictures of her for some health and EVE boosts. Although the goal on your map appears on the second floor, the door to Tenenbaum's apartment actually isn't openable there; you'll have to head to the third floor. There's actually a bit of a clue to the game's eventual twist right here as you're sitting in your seat, but we're not going to reveal it, obviously. Hack it, then try your best to create some new ammo! These grenades will still look dangerous, but will fizzle out without exploding. Unfortunately for you, there are turrets set up in the surgery ward. This is one of the first areas of the game where an alarm will summon two security bots instead of one. Note that leaving him alive for now is the only way to obtain a couple of achievements on the 360 related to this secret area. This also had the wonderful side-effect of causing most of the civilians in the city to go crazy, so that the failed utopia is now populated by barely-human freaks that want nothing more than to kill interlopers. If they're far away from you, they'll attempt to charge into you, which will knock you back and deal a lot of damage. You can finish it off with your Electric Buck. It has a longer effective range than the shotgun, to be sure, but the spread of the rounds here will make you waste ammo if you attempt to hit targets at long range. Mostrar todos. Proceed onward and start poking around. Doing so isn't difficult, at least on the 360; just look at a container and tap A as quickly as you can to perform a quick search and pick up everything inside the container. You can find one R-34 on the body of the Big Daddy outside of the secret research lab. Sure, you can get all fancy with plasmids if you like, but weapons are there to be used on your opponents. Take the shortwave radio off of the wall near the door to speak to Atlas, your initial guide to the game--he'll be leading you to higher ground, and hopefully help you avoid the vicious enemies in the area. The fallen beam next to it leads up to a crawlspace with a few proximity mines in it, as well as two Autohack devices. Wait for them to do their damage; the Rosie will eventually kill them, but they'll take off a large chunk of its life. You can also get your photos from a good distance away, if you like. With the Little Sister at your side, you'll need to escort her through two separate corridors, while attempting to prevent the numerous Splicers in the area from killing her. The range on the thrower is already pretty decent; it should be good enough for almost any purpose. This will also knock them over, allowing you to get a few licks in without fear of being attacked yourself. They're also handy for laying down in the path of a Big Daddy that you haven't aggroed yet; just place six of them on the floor, shoot the target to get them aggroed to you, and watch a huge chunk of their health fly off. You probably have a good amount of ammo at this point, so feel free to shoot them with a shotgun or something, or just fry them with Electro Bolt. If you left Cohen alive back in Fort Frolic, he'll be here waiting for you. If you trip the alarm and quickly shutdown the bots, you'll have a pair of helpers guiding you along. Generally the huge jets of chemicals will obscure your view enough to make it difficult to judge whether or not you're hitting distant targets, anyway. You can also fire at the arrows with your guns to destroy the wires. Unfortunately, the traps themselves are pretty small, making them easy for your opponents to miss when they're charging you. Invented Ammo: Anti-armor ammo. Before doing so, though, use Incinerate on the ice nearby to find a Focused Hacker tonic. Be sure to check all of the corpses that are nailed to the walls in the vestibule; one of them will have an audio log that will give you your next goal: Overload the Core. Your bots will be destroyed quickly, but can still take out most splicer enemies on their own. It's easy to miss, so keep an eye out. This isn't really worthwhile unless you have nothing else of use to choose: the kickback can be compensated by edging upward on your right analog stick. Nitros also usually have more cash on them than other splicers. Unfortunately, the shotgun can only hold four rounds of ammo at a time, so if you don't manage to kill your opponent with those four rounds, you'll likely be forced to switch to another weapon if you don't want to sit through a fairly lengthy reloading animation. ); you'll have to climb through it to move on. Of course, if you can sneak up on an enemy without their being aware of your presence, you can simply film them from behind for the bulk of the available points. Rosies are similar to Bouncers in terms of their overall health, but feature different attacks. Invented Ammo: Heat-seeking RPG rounds. Head upstairs and crawl into the locked room to find an Incinerate plasmid. You can activate the smoke here by flipping one of the two switches behind the glass. This fight is mostly a matter of using your First Aid to stay alive while you let the environment do its dirty work, though. Para paliar la pequeña caída gráfica de BioShock Infinite en Nintendo Switch —que toma como base el trabajo de 2016—, se ha optado por una paleta de colores ligeramente más saturada. BioShock: The Collection contains all single-player content from BioShock, BioShock 2, and BioShock Infinite, all single-player add-on content, the Columbias Finest pack, and Directors Commentary: Imagining BioShock, featuring Ken Levine and Shawn Robertson. Rare Ammo: Anti-armor ammo. Click on all of the obscured tiles to reveal the piping beneath them, then click on the pieces you need to send them to your holding cell in the bottom left of the hacking area. He'll head to the water to douse the flames, giving you time to Telekinetically pick up one of the fuel canisters and using that to finish him off. That will start the process of regenerating the biosphere down here. Hypnotize Big Daddy drains an entire bar of Eve, so it'll cost you an Eve hypo if you want to use it. After searching the office, head back out to the lower level of the Workshops. Security cameras aren't "enemies", per se, but they aren't exactly friendly, either. While their fire hurts and can be difficult to dodge, strafing around them seems to help, and you'll be able to return fire yourself without getting knocked around. Steinman isn't pleased to see you. When you're done searching, the splicers will bang through the door. Napalm will be a good bet against him here, if you've upgraded your chemical thrower, but anything will work, for the most part. • Clash in the Clouds - Prove your mastery of BioShock Infinite's combat across 4 brand-new environments and complete challenges to unlock bonus content. With all that done, head to the Bathysphere station and proceed to Haphaestus. With those helpers in hand, you can also use Telekinesis to throw barrels at your enemies (assuming they don't shoot them while they're in your hands--ouch! Normal ammo will be commonplace, and can be bought at most Circus of Values stores. There's also a supply closet beneath the stairs leading to the surgery ward. If you want to have any hope of living, you'll need to seal the main doors and kill off a number of waves of enemies. Without trees, no oxygen will be generated for Rapture, and not much of good will come of that. You can't access it if you killed him earlier. Head back to Hephaestus Core and you'll find another Ionic Gel between two workstations, on the highest level of the Core. You can jump to it from the box next to it, or suck it to you with Telekinesis. This will be the most difficult part of the escort, since numerous Splicers will start coming at you during these trials. The other side of the fifth floor has a wooden barricade over the door; smash it with the wrench and drop down to find some first aid kits, then jump onto the windowsill and crawl through to drop back down. It effectively winds up being the game's sniper rifle, in that it can fire quite accurately at pretty long ranges, but is also pretty handy at short ranges, as well, thanks to the fact that it can deal a lot of damage in one quick shot. He's got a ton of health, though, so taking him down by yourself will take a while and consist of pelting him with plenty of anti-personnel ammo, and wandering around aimlessly while waiting for him to reappear. The most important section of our unofficial guide to BioShock Infinite is a very detailed walkthrough of all 40 chapters.The walkthroughs for each of the 40 chapters have information on how to reach mission objectives, how to open inaccessible locations, where to find loot, how to complete side tasks, or how to defeat both regular enemies and mini-bosses. When you kill the woman in the kitchen, explore the area to find another corpse with a decent amount of cash on him. You won't be able to proceed past the gates here just yet, so return to the hallway and head to the Waterfall Grotto. Head through the pipe in front of you. There are two turrets here, so try to nail both of them and hack them. Resumiendo de forma rápida, tenemos una obra maestra (BioShock), un buen juego que a pesar de no llegar al nivel de los otros dos sigue siendo muy recomendable (BioShock 2) y una espectacular aventura con una de las mejores historias, personajes, narrativa y diseño artístico que hemos visto nunca en medio alguno (BioShock Infinite).Y ojo, ya que la expansión "La guarida de … The wrench will be a handy weapon throughout the game. Stellar Nintendo Switch Collections Discounted To Lowest Prices Yet, Best Xbox One Deals This Week: Devil May Cry HD, Witcher 3 Expansion Pass, And More, Amazon's B2G1 Free Sale Returns: MLB the Show 20, BioShock For Switch, And More, Top New Video Games Out On Switch, PS4, Xbox One, And PC This Week -- May 24-30, 2020. Look around for items and goodies before moving on to the Rolling Hills. There's plenty of machinegun ammo under the floorboards, as well as a pair of turrets that can be shocked and hacked. You might want to save your game before spending all your money trying to hit it, though. Let it follow you through the door, then hide behind a pillar as it mops up in the battle between the two splicers here. There are slot machines near the entrance--this is apparently the entertainment portion of Rapture. and by taking pictures of enemies as they actively attack you. The boots, as you'll discover if you read the diaries that you find, were delivered by accident to a library. When you pass through, Ryan will trip an alarm that will send multiple security bots your way. Sorry! The first upgrade you get is the Security Expert 2 tonic, which will make hacking a bit more easier. It can let loose a devastating stream of buckshot into the face of whatever enemy you're going up against. You'll probably want to keep saving your money until you can afford the Electric Buck ammo, though, which you won't need for a while at any rate. Things go…poorly, at least at the outset. Head back to the main door of the lab and flip the switch there: you can also grab some items from Atlas in the Pneumo Tube. Search the body of the Big Daddy nearby (there's a Power to the People machine behind it) to find the Suit Control Device. When you've cleared out everyone, you can start working on finding the Telekinesis Plasmid. The second upgrade lets you automatically succeed when you hack a security bot; you don't even need to go through the hacking interface. If you want to revisit any of the previous levels (say, if you left behind some Little Sisters), feel free to do so now. The Wrench Lurker 2 tonic, in particular, will let you basically run up behind splicers and instantly kill most of them with a single blow. You can now spend your ADAM at the Gatherer's Garden, so if you have a stockpile, now would be the time to use it. As you ride the elevator nearby to the upper level, Atlas will give you your first real goal: he wants you to go to a place called Neptune's Bounty and find his family. Hack and fight your way back through the lab's security, then proceed through the tree farm and the Farmer's Market. Flip the glowing switch there, and watch the fireworks. Use as much ammo as you need to, and be ready for a tough third wave here. Please log in or register to continue. With it, you can take a picture of the Spider Slicer on the other side of the window. The process involves flipping the smoker switch, rapidly running around and checking as many beehives as you can for the enzymes, then switching to your offensive weaponry and blasting the Splicers before repeating the process. Tip: Research all the Bouncers you see, and eventually you'll get a flat bonus of 50% to all of the wrench damage that you deal. Hack the health dispenser and security camera here, as well as the turret, if you like. Pretty handy if you're clumsy, but in most cases you should be able to take down your opponents without letting them get up close to you, with the possible exception of the Bouncer. The turret and camera will be able to keep most of the enemies from further down the hallways at bay, so concentrate on nagging the enemies that come from the direction you've already travelled. You can find an EVE Link 2 tonic on the ground at the bottom of the steps below the RPG launcher. BioShock Infinite: Panteón marino - Episodios 1 y 2 - Explora Rapture justo antes de su catastrófica caída en una campaña de dos episodios. You can then zap the water to deal a goodly amount of damage to him. Head down there to find a pair of splicers, and take both of them out. Beat the game without harvesting any Little Sisters. Be sure to search the body of the Big Daddy; these guys usually drop a significant amount of cash. In addition, Rosies will drop proximity mines near you. Use Telekinesis to grab the key from the cracked window and open the door. Imágenes. There's an Enzyme Sample on the corpse just outside the bulkhead here, so grab it, then move to the main market area and hack the RPG turret to your right. Avoid it, and especially avoid the turret in the doorway nearby, as it'll pop open when you look for items down there. As the game progresses, you'll need higher ranks of Electro Bolt to keep your enemies frozen long enough for you to strike them, but it's still a handy technique when you want to finish off an enemy. Julie will predictably not be around to shake your hand, but she has left you a message, a code: 9457. An Alarm Expert tonic is waiting for you in one of the upper boxes in the theater. You can also climb onto some of the rocks here to reach previously inaccessible areas, such as the balcony above the rocket turret. This is going to be the hardest test for you to keep the girl alive. There'll be plenty of fighting here, so try to stay alive. There's plenty more waters scattered around the winery, so finding more shouldn't be hard. A full 3D city at the center of t... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Use it to change your sound, and don't miss the Alarm Expert 2 tonic on the bookshelves nearby. Keep in mind that you can zoom in by clicking the right analog stick on the 360 controller for a tighter shot. This is the game's premier crowd control ammo, so use it when you're facing off against multiple targets. If you can hack them, though, they're powerful allies and will dish out the pain to any enemy that gets near them. Enemies won't attack hacked cameras, instead preferring to shoot the security bots, so a hacked camera is essentially a permanent hindrance for your enemies. When you have a bunch of mines laid down, flip over to frag grenades and start chucking those at the Bouncer. Kind of like a combination of a Bouncer and a Rosie, in effect. Return to the Atrium now and place the picture into the quadtych. When you plant all four pictures into the quadtrych, Cohen himself will appear on the steps and applaud his own genius. There are a bunch of shops in Paradise Plaza, all of which you should explore. Before heading upstairs to your goal, though, stay on the ground floor and make your way to the southwest, through the Cocktail Lounge, to a shop called Le Marquis D'Epoque. Start the fight by running up to him while he's strapped to the chair and using the needle to drain his ADAM; that'll cause him to react…violently. Note that you can still force the Big Daddy to turn on you by accidentally attacking it, so try not to use explosives while it follows you, and try not to get hit if you have Static Field active. 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